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CRAFT (DEMOLITIONS) (INT; TRAINED ONLY)
The character has been thoroughly trained in the use of explosives, including grenades.

Check: On a successful Craft (demolitions) check, based on the type of demolitions being used, the character can successfully prime and set the demolitions.
Action: See description of individual explosive. Craft checks are made by the day or week (see above).
Try Again: Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again. Obviously you cannot try again with that particular explosive if you have rolled a critical failure.
Special: While most skills can succeed even on a roll of a 1, a roll of 1 while priming and setting demolitions is a critical failure, the explosives are immediately detonated with disastrous results for the character and all those within the standard blast radius.
Synergy: A character with 5 or more ranks in Craft (alchemy) receives a +2 bonus on Craft (demolitions) checks. If you have 5 ranks in a Craft skill, you get a +2 bonus on Appraise checks related to items made with that Craft skill.

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